![]() Then, if you're like me, you can spend an ADDITIONAL 10+ hrs checking out all the YouTube commentaries/reviews/adoration videos out there to really suck the marrow out of the bones, lol. If you have completionist tendancies, like wanting to finish every side quest, find every item, search out secret bosses, etc, you can easily expect to spend 50-60 hrs playing it, assuming you can get into it's flavor of dark stories, deep philosophical questions and action gameplay. The 3rd one really mixes it up a bit as shit starts to get real.Īt the end of the game, there is a choice you can make that will determine which ending you will get, but you can go back and make the other choice later to see both outcomes (and I recommend you do).Īnd I can't stress this enough.don't skip the end credits. Playthroughs 1 and 2 are basically the same story told from the perspective of 2 characters with some other subtle differences. Yes, you have to play it 3 times to really "get" the full story. ![]() The old /r/patientgamers Essential Games List Please use flair to display what games you’re currently playing, not a punch line, username, tag, URL, or signature. New, mobile-friendly spoilers can be posted using the following formatting: Want to play online in a dead gaming community? We expect you to know these rules before making a post. Please click here to see our current rules. We no longer maintain our posting rules in Old Reddit. Join our Discord Join our Steam Group Follow us on Twitter Posting Rules Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases. In another, I completely gave up hope.A gaming sub free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. In one, I rejected the binary and felt like I'd scored a victory, getting back on the track to doing what was "right." In another, I coldly meted out what I thought to be justice and took grim satisfaction in it. That was a huge part of what made the game such an emotional roller coaster for me. They do have an impact on your mindset though. (Also, the civvies have a few days tops to live thanks to the later story developments, and that's only assuming they don't go straight to the camp you drop white phosphorus on.) Also this ties in thematically with the WP scene itself and the Lugo/Walker "There's always a choice"/"No, there's really not." But Walker doesn't know that, so you don't know that. With the Gould "choice," Gould is already dying before you make your decision. Whatever the text says, that thing will happen if you pick it. for lack of a better word, not lying to you. In a game like Mass Effect, when it presents you with a choice, you can be reasonably certain that the options the game presents are. ![]() This choice is supposed to illustrate incomplete information. This "choice" has literally no impact on anything in the game. Eg, just in one of them.Ĭhoosing to save the civilians vs. Rather than allowing you to change the path of the story, the devs used several of the choices to affect your mindset and to make statements about aspects of video game storytelling. Not only do they not matter to the plot, they don't matter by design. ![]()
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